1st encounter
(overload rounds, void shields, all ranges at play)
kinetic: sniper, pulse rifle, scout rifle
energy: void auto rifle or smg -or-
kinetic: auto rifle, smg
energy: void fusion rifle
heavy: grenade, machine gun, sniper, linear fusion
2nd encounter
(anti-barrier rounds, void shields, short-mid range)
Same as above, switch overload -> anti-barrier
3rd encounter
(void shields, short-mid range)
Changes from previous:
Sniper rifle for boss dps, will make it easier on you
Grenade Launcher is also acceptable